Rise of the Runelords
Combat Reference Guide
COMBAT REFERENCE GUIDE
COMBAT ROUND SEQUENCE
- Is any one suprisized?
- Everyone roll initiative (1d20 + initiative total)
- GM puts everyone in initiative order.
- In initiative order, everyone takes a turn. Surprised creatures can’t take actions on the first round.
- End of round. Go to step 4
1d20 + attack bonus + STR Mod + other modifiers
1d20 + attack bonus + DEX Mod + other modifiers
For both melee and ranged attacks, a natural 20 always hits, and a natural 1 always misses.
1d20 + class save bonus + Ability Mod + other modifiers
A natural 20 always succeeds, and a natural 1 always fails.
1d20 + skill ranks + Ability Mod + other modifiers
CRITICAL HIT: When ever a creature’s attack roll is a 20 on the d20, the attack might be a critical hit. Make another attack roll for the creature, just like the first one. If the second attack roll would hit the target, the original attack is a critical hit and does double damage-roll the damage for the weapon twice (including modifiers) and add the rolls together to find out how much damage you do. Some weapons can cause a critical hit on a natural roll or 19 or 20. Some do triple (x3) damage on a critical hit. This is noted after the weapon’s damage.
SPELLS: Unless a spell requires a melee attack to hit, spells can only be cast when a spellcaster is not adjacent to an enemy. Some spells and class features require the target to make a saving throw.
SAVING THROW: A saving throw is a roll a creature makes to resist a spell, trap, or other special attack. There are three kinds of saves (Fortitude, Reflex, Will), and the attack tells you what kind of save the target has to make. If the result is equal to or higher than the Difficulty Class (DC) of the special attack, the attack has a reduced or even negated effect.
DYING: When a PC’s current hit points are less than 0, he falls unconscious and is dying. Each turn he loses 1 hit point. Each turn, hr must roll 1d20 + CON Mod, taking a penalty equal to his negative hit point total. If the result is 10 or higher, the PC becomes stable and stops losing hit points every round, but is still unconscious until healed. If his total number of negative hit points is equal to or greater than his Constitution ability score (not his CON Mod), he dies.