Rise of the Runelords
This is a guide to help the player’s develop and explore the world of Pathfinder, as well as to help keep track of in game information and meta-game knowledge.
Pathfinder Wiki – The Pathfinder canon encylopedia
The Campaign Guide offers a source of information to the players as they discover the world around them.
- The realm of Varisia, Birthplace of Legends
The main civilized races that can be found throughout Varisia
Numerous deities vie for a place in Varisia and contend for the souls of its populace. All 20 main gods within The Inner Sea are represented somewhere in the region (though not always equally). Alongside these are worshipers of the totem spirits of the Shoanti, acolytes of Magnimar’s empyreal lords, and numerous devious cults. The most prominent deities in Varisia include Abadar, Calistria, Cayden Cailean, Desna, Erastil, Gozreh, Lamashtu, Norgorber, Pharasma, Urgathoa, and Zon-Kuthon. Varisia’s largest settlements show their faith in these and other deities by raising temples, while similar towns may have only shrines. Varisia’s three major cities support significant congregations of the following deities.
Korvosa: Abadar, Asmodeus, Pharasma, Sarenrae, Shelyn, with minor shrines to others.
Magnimar: Abadar, Calistria, Desna, Erastil, Iomedae, Norgorber, Pharasma, Sarenrae, various empyreal lords.
Riddleport: Besmara, Calistria, Cayden Cailean. Beyond temples and sanctuaries to well-known deities, other forms of religion also abound in Varisia, with two of the most prominent noted here.
|Pantheon of the Gods|
|Good Deities||Neutral Deities||Evil Deities|
|* Paladin Codes:Paladins of all faiths have strict moral codes by which they must abide or risk losing their powers: they must protect the innocent, be truthful, respect lawful and just authority, and live with honor at all times. However, paladins of individual faiths live by additional strictures, and draw on specific codes to seal their bonds with their gods—those who violate the codes of their faiths must atone for their deeds or lose their powers.|
The Adventure Company
An adventuring company is a group of individuals who have like minded goals and ideals. Below is a roster of adventures for the campaign.
|Adventuring Company:||The Concerned Citizens|
|Symbol (if any):|
|Shelby||Aluatris Fletcher||Monk/1||Human/Fenale||Lawful Neutral|
The Quest Board details all the quest the adventuring company has taken on. It reminds players who the quest giver was, what the current status is, a brief description and what the reward is for completing the quest.
Note: All Quest Wiki Pages should begin with the word “Quest” followed by a dash then the name of the quest. For example “Quest-Black Fang”
The adventuring party does not a have a quest at this time
The adventuring company has not completed any quest at this time
- Character Creation Summary
- Character Traits
- Hero Points
- Combat Reference Guide
- House Rules
- PATHFINDER REFERENCE DOCUMENT
- PATHFINDER SRD
A place for Players to make notes on the monsters/beast they encounter for future reference, such as weakness, common attacks, normal haunts, etc.
A list of special items the players acquired during their adventures.
Pathfinder Core Rulebook
Player Player Companion – Varisa, Birth Place of Legends
Campaign Setting – Inner Sea Guide
Player’s Guide – Rise of the Runelords